with ILSpy) or referring to provided data (e.g. using a framework like BepInEx) to VSeeFace is allowed. While modifying the files of VSeeFace itself is not allowed, injecting DLLs for the purpose of adding or modifying functionality (e.g. It should generally work fine, but it may be a good idea to keep the previous version around when updating. It is offered without any kind of warrenty, so use it at your own risk. There may be bugs and new versions may change things around. Just don’t modify it (other than the translation json files) or claim you made it. You can use VSeeFace to stream or do pretty much anything you like, including non-commercial and commercial uses. The reason it is currently only released in this way, is to make sure that everybody who tries it out has an easy channel to give me feedback. Some tutorial videos can be found in this section. The latest release notes can be found here. Starting with 1.13.26, VSeeFace will also check for updates and display a green message in the upper left corner when a new version is available, so please make sure to update if you are still on an older version. Feel free to also use this hashtag for anything VSeeFace related. I post news about new versions and the development process on Twitter with the #VSeeFace hashtag. This website, the #vseeface-updates channel on Deat’s discord and the release archive are the only official download locations for VSeeFace. Old versions can be found in the release archive here. If necessary, V4 compatiblity can be enabled from VSeeFace’s advanced settings. If you use a Leap Motion, update your Leap Motion software to V5.2 or newer! Just make sure to uninstall any older versions of the Leap Motion software first. If VSeeFace does not start for you, this may be caused by the NVIDIA driver version 526. To update VSeeFace, just delete the old folder or overwrite it when unpacking the new version. For those, please check out VTube Studio or PrprLive. Please note that Live2D models are not supported. If that doesn’t help, feel free to contact me, Emiliana_vt! If you have any questions or suggestions, please first check the FAQ. Running four face tracking programs (OpenSeeFaceDemo, Luppet, Wakaru, Hitogata) at once with the same camera input. In this comparison, VSeeFace is still listed under its former name OpenSeeFaceDemo. ![]() You can see a comparison of the face tracking performance compared to other popular vtuber applications here. For the optional hand tracking, a Leap Motion device is required. ![]() Capturing with native transparency is supported through OBS’s game capture, Spout2 and a virtual camera.įace tracking, including eye gaze, blink, eyebrow and mouth tracking, is done through a regular webcam. ![]() VSeeFace can send, receive and combine tracking data using the VMC protocol, which also allows support for tracking through Virtual Motion Capture, Tracking World, Waidayo and more. Perfect sync is supported through iFacialMocap/ FaceMotion3D/ VTube Studio/ MeowFace. VSeeFace runs on Windows 8 and above (64 bit only). VSeeFace offers functionality similar to Luppet, 3tene, Wakaru and similar programs. Navigate to your toolbar: Window > Package Manager > Add package from git URL.VSeeFace is a free, highly configurable face and hand tracking VRM and VSFAvatar avatar puppeteering program for virtual youtubers with a focus on robust tracking and high image quality.How to install and use FBX Importer Installation via Unity Package Manager (git): If you have issues using it in other versions, please let me know so I can look into adding compatibility for them. ![]() This extension has so far only been tested in Unity 2019.4.31f1 and Blender 2.9 - 3.2. If you only need the Python code for importing the model(s) yourself through Blender's console, you also have the option to only copy the code. Simply right click an FBX model file in your Unity Editor's Project window and click Import FBX to Blender to open the prompt Blender FBX Importer is a Unity Editor extension that allows you to import FBX models directly into Blender from Unity by running Blender executable with Python expression arguments.
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